The Bard's Tale III

Thief of Fate

Malefia, the final (and my favorite) dimension of the game. Doesn't have the coolest puzzles or story, but awesome monsters (and items)! So here is some info about those.
All graphics are from the C64-version, which is widely acknowledged to be the best one. Screenshots made with the excellent emulator VICE.
The very nice Bard's Tale Compendium has lots of stuff, including the important spell-list (from the manual).
Maps are included in this walkthrough by Richard J. Hutchison. I pimped the malefia-maps to include recommended (by me at least) ways to the statues. Boring areas where you don't need to go are greyed out. Get it here.
And here is a layered codewheel, which I found to be more reliable than all the textual explanations or tables. It is easiest to first activate/rotate the middle and then the top layer. I do it with the gimp.
The only thing about the table that might need explaining is the distance where A means that the monsters will advance and the number after that says how fast.
The level column says on what level of the dungeon the monster can be encountered.
I didn't bother to record the damage done by monsters with the stoning or critical-hit ability - dead is dead ;-)
Some monsters have special magic-resistance, for example the Gremlin, Vortex and, of course, Tarjan himself. They proved to be immune to SPBI too, so I had to walk around until one offered to join voluntary.
Hitpoints are not always precisely fixed - I suspect that even 9999 doesn't actually mean 9999 but that only the display is capped.
The most rare monster, apart from the end-battle-uniques, seems to be the Hell Fiend, which is not very spectacular otherwise.
And here's the wikipedia-page for this fantastic game, which has eaten up more of my childhood-time than any other computer game.

Name Hit PointsAC Distance Damage Spells Level
Rock Man 9999 -5010'A0 stoning SUEL 1/2
Storm Demon 2144 -3080' - FRFO, MAMA, HERB 1/2
Cursed Nuisance 126 -2010'A10 14-19 - 1/2
Malefic Champ 581 -2510'A30+ 60-99/breath 12-56- 1/2
Titan 1919 -2910'A10 29-109 - 1/2
Gremlin 9999 -2950' breath 9-217 - 1/2
Shadow Dragon 6352 -2620'A20 160-380 crazying - 1/2
Unholy Terror 2846 -2860'A90 critical-hit FAFO 1/2
Tarjan's Bull 8041 -2910'A10 119-240 FRFO, summon help1/2/3
Vampire Lord 9999 -2740'A20 48-290 draining REST 1/2/3
Vortex 9999 -3010-20'A10145-203 phazing - 1/2/3
Black Slayer 4002 -2920'A10 critical-hit - 1/2/3
Black Dragon 8205 -2850'/80' breath 54-205 FRFO 1/2/3
Death Warden 9999 -2910'A10 154-400 DEST, ROCK 1/2/3
Tarjan Warrior 9401 -3010'A10 278-484 - 1/2/3
Ghoul 2766 -2810'A10 180-393 INSL, REST 3
Pit Demon 8426 -2840' - HAFO, NILA 3
Malefia Mage 2041 -3080' - MAMA, FRFO, HERB3
Black Wizard 9999 -5080' - FADE 3
Rage Wraith 1983 -2810'A10 53-65 - 3
Rock Demon 2352 -4030'A30 stoning ? 3
Hell Fiend 590 -2510' 50-81/breath 40-128- 3
Black Paladin 5996 -3020'A20 130-332 crazying - 3
High Priestess 9999 -3010' - MAMA, DEST, HAFOend
Redbeard 9999 -2690' - HAFO, GLST end
Lorini 9999 -2660' - GLST, BRKR, NILAend
Tarjan ? ? 90' - summon 10 Black Slayersend

The four final battles of the game

A very nice item to have here is the Deathhorn, because it can eliminate the magic-resistant Vortexs in one go. Since you don't need any more XP at this point feel free to cast EAMA to get rid of whole groups. A DIVA each round is also suggested, to be on the safe side. But be wary that 3.2 follows directly after 3.1, with no chance for any actions between them. No healing, harmonic-gem-use, party-reordering, etc. If you're a wimp you can cast PREC in the last battle to prevent Tarjan from summoning 10 fresh Black Slayers each round - but with AC -50 and maybe a little LUCK they should pose no real threat. It's a little weak that he doesn't do anything else... except getting backstabbed, of course ;-)

Battle 1:
1High Priestess10'
20Black Paladins20'
3Rock Demons30'
3Pit Demons40'
Battle 2:
20Tarjan Warriors10'
10Vortexs10'
2Black Dragons50'
1Redbeard90'
Battle 3.1:
2High Priestess10'
30Black Slayers20'
30Rock Demons30'
1Lorini60'
Battle 3.2:
30Black Slayers20'
30Rock Demons30'
30Vampire Lords40'
1Tarjan90'